Additional C++ Topics
The following documents and code examples were all written by the author of the Coronado Enterprises Tutorials and are intended to clarify or illustrate some of the more difficult aspects of programming. The author has taught several programming courses in recent years, and these documents explain some of the most difficult to understand topics for many students. These topics are all covered in the tutorials, but not to the depth they are covered here. This list will be augmented with additional topics as the need arises. Suggestions for additional topics are welcome.
Memory Diagram - (C, C++ / Beginning)
This document defines the graphical notation used throughout the rest of these documents. Some of the essential parts of a memory map such as the stack and the heap are also defined here for new programmers. It is suggested that you read this document first.
Arrays and Pointers - (C, C++ / Beginning)
It is often and erroneously said that "an array is a pointer." This popular misconception is refuted in this document and the correct definition of the relationship between a pointer and an array is discussed.
Pointers and Dynamic Allocation - (C, C++ / Beginning to Intermediate)
This document explains the difference between a pointer and the data it accesses, and it defines how dynamic allocation is accomplished. It also illustrates some of the responsibilities placed upon the programmer when using dynamic allocation.
Parameter Passing - (C, C++ / Beginning to Intermediate)
A complete understanding of how C or C++ passes parameters to a function is necessary in order to write robust programs. This document carefully defines how variables, pointers, and structures are passed to a function via a parameter.
POINTERS
Because pointers are so important in C and C++, this chapter will review some of the more important topics concerning pointers. Even if you are extremely conversant in the use of pointers, you should not completely ignore this chapter because some new material unique to C++ is presented here.
POINTER REVIEW
Example program ------> POINTERS.CPP
Examine the program named POINTERS.CPP for a simple example of the use of pointers. This is a pointer review and if you are comfortable with the use of pointers, you can skip this example program completely.
A pointer in either ANSI-C or C++ is declared with an asterisk preceding the variable name. The pointer is then a pointer to a variable of that one specific type and should not be used with variables of other types. Thus pt_int is a pointer to an integer type variable and should not be used with any other type. Of course, an experienced C programmer knows that it is simple to coerce the pointer to be used with some other type by using a cast, but he must then assume the responsibility for its correct usage.
In line 12 the pointer named pt_int is assigned the address of the variable named pig and line 13 uses the pointer named pt_int to add the value of dog to the value of pig because the asterisk dereferences the pointer in exactly the same manner as standard C. Figure 3-1 is a graphical representation of the data space following execution of line 13. Note that a box containing a dot represents a pointer. The address is used to print out the value of the variable pig in line 14 illustrating the use of a pointer with the output stream object cout. Likewise, the pointer to float named pt_float is assigned the address of x, then used in a trivial calculation in line 18.
CONSTANT POINTERS AND POINTERS TO CONSTANTS
The definition of C++ allows a pointer to a constant to be defined such that the value to which the pointer points cannot be changed but the pointer itself can be moved to another variable or constant. The method of defining a pointer to a constant is illustrated in line 22. In addition to a pointer to a constant, you can also declare a constant pointer, one that cannot be changed. Line 23 illustrates this. Note that neither of these pointers are used in illustrative code.
Either of these constructs can be used to provide additional compile time checking and improve the quality of your code. If you know a pointer will never be moved due to its nature, you should define it as a constant pointer. If you know that a value will not be changed, it can be defined as a constant and the compiler will tell you if you ever inadvertently attempt to change it.
A POINTER TO VOID
The pointer to void is actually a part of the ANSI-C standard but is relatively new so it is commented upon here. A pointer to void can be assigned the value of any other pointer type. You will notice that the pointer to void named general is assigned an address of an int type in line 15 and the address of a float type in line 20 with no cast and no complaints from the compiler. This is a relatively new concept in C and C++. It allows a programmer to define a pointer that can be used to point to many different kinds of things to transfer information around within a program. A good example is the malloc() function which returns a pointer to void. This pointer can be assigned to point to any entity, thus transferring the returned pointer to the correct type.
A pointer to void is aligned in memory in such a way that it can be used with any of the simple predefined types available in C++, or in ANSI-C for that matter. They will also align with any compound types the user can define since compound types are composed of the simpler types.
If you are not completely comfortable with this trivial program using pointers, you should review the use of pointers in any good C programming book or Coronado Enterprises C tutorial before proceeding on because we will assume that you have a thorough knowledge of pointers throughout the remainder of this tutorial. It is not possible to write a C program of any significant size or complexity without the use of pointers.
Be sure to compile and execute this program.
DYNAMIC ALLOCATION AND DEALLOCATION
Example program ------> NEWDEL.CPP
Examine the program named NEWDEL.CPP for our first example of the new and delete operators. The new and delete operators do dynamic allocation and deallocation in much the same manner that the malloc() and free() functions do in your old favorite C implementation.
During the design of C++, it was felt that since dynamic allocation and deallocation are such a heavily used part of the C programming language and would also be heavily used in C++, it should be a part of the language, rather than a library add-on. The new and delete operators are actually a part of the C++ language and are operators, much like the addition operator or the assignment operator. They are therefore very efficient, and are very easy to use as we will see in this example program.
Lines 15 and 16 illustrate the use of pointers in the tradition of C and line 17 illustrates the use of the new operator. This operator requires one modifier which must be a type as illustrated here. The pointer named point2 is now pointing at the dynamically allocated integer variable which exists on the heap, and can be used in the same way that any dynamically allocated variable is used in ANSI-C. Lines 19 and 20 illustrate displaying the value on the monitor which was assigned in line 18.
Line 21 allocates another new variable and line 22 causes point2 to refer to the same dynamically allocated variable as point1 is pointing to. In this case, the reference to the variable that point2 was previously pointing to has been lost and it can never be used or deallocated. It is lost on the heap until we return to the operating system when it will be reclaimed for further use, so this is obviously not good practice. Note that point1 is deallocated with the delete operator in line 26, and point2 can not be deleted since it is now pointing to nothing. Since the pointer point1 itself is not changed, it is probably still pointing to the original data on the heap. This data could probably be referred to again using point1, but it would be terrible programming practice since you have no guarantee what the system will do with the pointer or the data. The data storage is returned to the free list to be allocated in a subsequent call, and will soon be reused in any practical program.
Since the delete operator is defined to do nothing if it is passed a NULL value, it is legal to ask the system to delete the data pointed to by a pointer with the value of NULL, but nothing will actually happen. It is actually wasted code. The delete operator can only be used to delete data allocated by a new operator. If the delete is used with any other kind of data, the operation is undefined and anything can happen. According to the ANSI standard, even a system crash is a legal result of this illegal operation, and can be defined as such by the compiler writer.
In line 28, we declare some floating point variables. You will remember that in C++ the variables do not have to be declared at the beginning of a block. A declaration is an executable statement and can therefore appear anywhere in a list of executable statements. One of the float variables is allocated within the declaration to illustrate that this can be done. Some of the same operations are performed on these float type variables as were done on the int types earlier.
Some examples of the use of a structure are given in lines 36 through 44 and should be self explanatory.
Finally, since the new operator requires a type to determine the size of the dynamically allocated block, you may wonder how you can allocate a block of arbitrary size. This is possible by using the construct illustrated in line 48 where a block of 37 char sized entities, which will be 37 bytes, is allocated. A block of 133 bytes greater than the size of the date structure is allocated in line 50. It is therefore clear that the new operator can be used with all of the flexibility of the malloc() function which you are familiar with. The brackets are required in lines 49 and 51 to tell the compiler that it is deallocating an array.
The standard functions which you have been using in C for dynamic memory management, malloc(), calloc(), and free(), are also available for use in C++ and can be used in the same manner they were used in C. If you are updating code with the older function calls, continue to use them for any additions to the code. If you are designing and coding a new program you should use the newer constructs because they are a built in part of the language rather than an add on and are therefore more efficient. It is an error to delete a variable that has been malloc'ed and it is an error to free a variable that was allocated with new.
Be sure to compile and execute this program.
POINTERS TO FUNCTIONS
Example program ------> FUNCPNT.CPP
Examine the program named FUNCPNT.CPP for an example of using a pointer to a function. It must be pointed out that there is nothing new here, the pointer to a function is available in ANSI-C as well as in C++ and works in the manner described here for both languages. It is not regularly used by most C programmers, so it is briefly discussed here as a refresher. If you are comfortable with the use of pointers to functions, you can skip this discussion entirely.
There is nothing unusual about this program except for the pointer to a function declared in line 7. This declares a pointer to a function which returns nothing (void) and requires a single formal parameter, a float type variable. You will notice that all three of the functions declared in lines 4 through 6 fit this profile and are therefore candidates to be called with this pointer. If you have not used prototyping in C, these lines will look strange to you. Don't worry about them at this point since we will study prototyping in the next chapter of this tutorial.
Observe that in line 14 we call the function print_stuff() with the parameter pi and in line 15 we assign the function pointer named function_pointer the value of print_stuff and use the function pointer to call the same function again in line 16. Lines 14 and 16 are therefore identical in what is accomplished because of the pointer assignment in line 15. In lines 17 through 22, a few more illustrations of the use of the function pointer are given. You will be left to study these on your own.
Since we assigned the name of a function to a function pointer, and did not get an assignment error, the name of a function must be a pointer to that function. This is exactly the case. A function name is a pointer to that function, but it is a pointer constant and cannot be changed. This is exactly the case we found when we studied arrays in ANSI-C at some point in our C programming background. An array name is a constant pointer to the first element of the array.
Since the name of the function is a constant pointer to that function, we can assign the name of the function to a function pointer and use the function pointer to call the function. The only caveat is that the return value and the number and types of parameters must be identical. Most C and C++ compilers will not, and in fact, can not warn you of type mismatches between the parameter lists when the assignments are made. This is because the assignments are done at runtime when no type information is available to the system, rather than at compile time when all type information is available.
The use and operation of pointers must be thoroughly understood when we get to the material on dynamic binding and polymorphism later in this tutorial. It will be discussed in detail at that time.
Be sure to compile and execute this program.
PROGRAMMING EXERCISES
1. When dynamically allocated data is deleted, it is still actually in memory, stored on the heap. Repeat the output statement from lines 24 and 25 of NEWDEL.CPP immediately following the delete in line 26 to see if the values are really still there. Repeat it once again just prior to the end of the program when the data spaces should have been written over to see if you get garbage out. Even if your compiler reports the correct data, it is terrible practice to count on this data still being there because in a large dynamic program, the heap space will be used repeatedly.
2. Add a function to FUNCPNT.CPP which uses a single integer for a parameter and attempt to call it by using the function pointer to see if you get the correct data into the function.
Frequently asked questions about C++
Why can't I run the Coronado Enterprises programs?
The example C++ programs included with the Coronado Enterprises C++ tutorial are not readable by the computer in a way that they can be run. They are all in a human readable format which a computer cannot read and execute. See "What is a compiler?" for more help.
Which C++ compiler should I get?
You may be tempted to spend a lot of money to purchase a very expensive compiler to start with, but this is probably not your best route to take. I recommend buying a very inexpensive compiler as your first compiler for three very good reasons. The more expensive compilers have so many features that it can be very intimidating for a beginner, whereas a lower level compiler with fewer features, could be much easier to start with. As a beginner you will need only the features available with the less expensive versions. Secondly, when you begin to feel the need to purchase a better compiler, you will have some programming experience under your belt and can make a much more informed decision as to which brand you really want to use. It's much easier to abandon a $30 compiler and move up to brand X, than it is to abandon a $500 compiler from brand Y to move to brand X when you decide that brand X is what you really need. And the third reason is that it will take you several months to outgrow even the most inexpensive C++ compiler, and you can almost be assured of the fact that even your favorite brand will have a new, expensive upgrade during that time.
Where should I start?
Start with the Coronado Enterprises C++ tutorial. (If you are not a fairly proficient C programmer, you need to start with the Coronado Enterprises C tutorial.) Read the text associated with each example program, compile and execute each example program, and modify the program in some way to be sure you understand the concepts taught with that particular program. After completing a few chapters begin to write some small programs of your own design just to gain the experience of programming. You will probably surprise yourself at how fast you progress.
Should I learn C before beginning with C++?
The Coronado Enterprises C++ tutorial assumes a working knowledge of C, and the Coronado Enterprises C tutorial is designed to give you that working knowledge. C++ is based on C. In fact, it was originally called "C with classes", so if you do not know C, you should learn it before beginning your study of C++. Often, when employed as a C++ programmer, you will be called upon to write a short program in C, such as a driver, so the knowledge of C will be beneficial to you in the future.
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KINGSTON is the author of this unique blog.He is now doing computer science engineering from shaheed udham singh college.
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His age is only 17 and have designed a another beautiful blog ENTERTAINMENT SCOPE
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